Thwart is a game of mystery and intrigue, where you’ll need to adapt your strategy to meet the challenges that will confront you! Each game is played on a board that contains 16 slots in 4 different shapes.
Randomly selected tiles representing the elements must all be placed onto the board to complete a game. These tiles come in four different sizes.
Four of the slots on the board are framed in colours representing at least two of the elements. Collectively these framed slots are called the frame.
Tiles moved or placed into a framed slot are locked.
Move tiles around the board to earn valuable crystals , which may save you from being thwarted.
Crystals are rewards collected at the completion of a game. Crystals have special powers that can be used during a game to collect more crystals or to avoid being thwarted. There are three ways to collect crystals.
The par score varies according to the level of the game. A Crystal is awarded for par.
A Chain is where all four tiles of a particular element lie side by side when the game is completed. A Crystal is awarded for a chain.
A frame filled with tiles bearing their respective colours is matched. A Crystal is awarded for matching a frame
Each successive story book provides you with additional vials, which capture and hold crystals earned along your journey. Each of these vials converts crystals into different types of energy to be used where and when required.
Gives you the power to change the shape of an existing tile
Gives you the power to unlock a tile trapped in a frame.
Gives you the power to swap the colours of two tiles
Gives you the power to remove a tile from the board
Tap a vial to release the power of the crystal within.
Glenn Westmore is the Creator of Thwart and the Director of Thwart Games. This is his second version of Thwart, the first was released in 2012.
Glenn currently works as a Program Manager at RMIT University in Melbourne, Australia where he also spent over twenty years teaching Mathematics.
Apart from creating game apps, Glenn also has a passion for creative Mathematics. Extensive blogs can be found at his website:
In this updated version Glenn would like to thank Gridstone for the Project Management and the team at Dime Studios for the Game Development.